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Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and formed a transmedia franchise that continues to this day.
This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
Fig. 6. Fight choreographer Daniel Pesina (as Scorpion) and Ho-Sung Pak (as Liu Kang) pose during the motion-capture process on Mortal Kombat II. Photo courtesy of Daniel Pesina.
Figs. 7–8. In one of the gorier Mortal Kombat II fatalities, Kung Lao splits Jax down the middle with his razor-rimmed hat, showcasing how digitized character sprites are augmented with hand-drawn blood and gore animation.
Figs. 7–8. In one of the gorier Mortal Kombat II fatalities, Kung Lao splits Jax down the middle with his razor-rimmed hat, showcasing how digitized character sprites are augmented with hand-drawn blood and gore animation.
Figs. 11–12. One of the Three Storms blows up like a balloon and explodes in Big Trouble in Little China, much like Kitana’s Kiss of Death fatality in Mortal Kombat II.
Fig. 16. Front cover of the SEGA Genesis port of Mortal Kombat II, one of the final games rated MA-17 by the VRC and released to overlap with the newly implemented ESRB system in September 1994. Author’s collection.
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