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Game work: language, power, and computer game culture
Ken S. McAllister-
Frontmatter
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Preface (page vii)
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Acknowledgments (page xiii)
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PART 1 | INTRODUCTION TO PART 1
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1. Studying the Computer Game Complex (page 5)
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Computer Games as Mass Culture (page 9)
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Computer Games as Mass Media (page 13)
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Computer Games as Psychophysiological Force (page 14)
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Computer Games as Economic Force (page 18)
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Computer Games as Instructional Force (page 24)
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So, Why Study Computer Games? (page 25)
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2. A Grammar of Gamework (page 27)
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Rhetoric and Dialectic (page 29)
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Propositions of the Gamework (page 31)
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The Problematic of Play (page 34)
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The Grammar of Gameworks: Analyzing the Computer Game Complex (page 41)
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PART 2 | INTRODUCTION TO PART 2
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3. Capturing Imaginations: Rhetoric in the Art of Computer Game Development (page 71)
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Rhetorical Functions Revisited (page 78)
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Rhetoric in the Discourse of Game Developers (page 80)
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Working Through the Grammar of Gameworks: Agents, Influences, Manifestations, and Transformative Locales (page 114)
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4. Making Meanings Out of Contradictions: The Work of Computer Game Reviewing (page 118)
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Computer Game Reviewing Online (page 120)
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Computer Game Reviewing in Print (page 126)
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Playing Up Influence to Influence Play (page 129)
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Reviewing the Meanings of the Computer Game Complex (page 139)
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5. The Economies of Black & White (page 140)
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Defining Economies (page 144)
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The "Purchase" of Natural Resources (page 149)
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The "Purchase" of Spiritual Resources (page 154)
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The "Purchase" of Temporal Resources (page 156)
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The Work of Black and White (page 157)
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Transformative Locales: Economic Force as Game Work (page 166)
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Epilogue (page 169)
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Appendices (page 171)
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Notes (page 205)
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Works Cited (page 219)
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Index (page 227)
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Citable Link
Published: c2004
Publisher: The University of Alabama Press
- 9780817381424 (ebook)
- 9780817354206 (hardcover)
- 9780817351250 (paper)